Postprocesses the material of an object loaded by FBXLoader.
It will apply necessary color conversions, remap shininess to roughness, and turn everything into MeshStandardMaterial on the object.
This ensures consistent lighting and shading, including environment effects.
Postprocesses the material of an object loaded by FBXLoader. It will apply necessary color conversions, remap shininess to roughness, and turn everything into MeshStandardMaterial on the object.
This ensures consistent lighting and shading, including environment effects.