Class for abstracting the concept of ownership regarding a networked object or component.
A component that is owned by another user can not be modified through networking (the server will reject changes)

Constructors

Accessors

  • get hasOwnership(): boolean

    Returns boolean

  • get isConnected(): boolean

    Returns boolean

  • get isOwned(): undefined | boolean

    Returns undefined | boolean

Methods

  • Returns void

  • Returns void

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