Constructors

Properties

files: string[]

list of glTF or GLB files to load

onLoadingFinished?: (index: number, file: string, glTF: null | Model) => void

Called after a gLTF file has finished loading

onLoadingProgress?: (args: LoadingProgressArgs) => void

called on update for each loaded glTF file

onLoadingStart?: (index: number, file: string) => void

called when loading a provided glTF file started

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