The scale at which time passes. This can be used for slow motion effects or to speed up time.
The time in seconds it took to complete the last frame (Read Only).
The time in seconds it took to complete the last frame (Read Only). Timescale is not applied.
FPS for this frame.
Note that this returns the raw value (e.g. 59.88023952362959) and will fluctuate a lot between frames.
If you want a more stable FPS, use smoothedFps
instead.
same as frameCount
The total number of frames that have passed (Read Only). Same as frame
The time in seconds it took to complete the last frame (Read Only).
The smoothed time in seconds it took to complete the last frame (Read Only).
Approximated frames per second
the smoothed FPS value over the last 60 frames with decimals.
The time in seconds since the start of Needle Engine.
Time is a class that provides time-related information.
It is created and used within the Needle Engine Context.