ReadonlycontactsThe contact points of this collision. Contains information about positions, normals, distance, friction, impulse...
Readonlymethe gameobject this collision event belongs to (e.g. if onCollisionEnter is called then me is the same as this.gameObject)
the other collider the collision happened with
the other object the collision happened with
the other rigidbody we hit, null if none attached
Holds information about a collision event. Includes a list of contact points and the colliders involved