ReadonlymeshThe mesh information of the object - this tries to also calculate the LOD info
ReadonlyobjectThe object that is being instanced
ReadonlyrendererThe instancer/BatchedMesh that is rendering this object
The name of the object
Adds this object to the instancing renderer (effectively activating instancing)
Removes this object from the instancing renderer
If true, the instance handle will be removed from the global list
Updates the matrix from the rendered object. Will also call updateWorldMatrix internally
Calculates the mesh information again
true if the vertex count or index count has changed
The instance handle is used to interface with the mesh that is rendered using instancing.