the current environment intensity
Get all currently registered scene light settings
Time data used for custom shaders x: time y: sin(time) z: cos(time) w: deltaTime
disable the lighting of a specific scene, will only have any effect if it is currently active
Disables the currently active scene lighting (if any), returns the id of the previously active lighting
set the scene lighting from a specific scene. Will disable any previously enabled lighting settings
The RendererData class is used to manage the lighting settings of a scene.
It is created and used within the Needle Engine Context.