the object's unique identifier
Allows to control e.g. if an object should be exported
Get or set the world quaternion of the Object3D.
Added by Needle Engine.
Get or set the world quaternion of the Object3D.
Added by Needle Engine.
Remove a component from this object. Expected a component instance
the removed component (equal to the passed in component)
call to destroy this object including all components that are attached to it. Will destroy all children recursively
Remove a Needle Engine component from the Object3D.
if the object is enabled in the hierarchy (usually equivalent to
visible
)