Adds an activation track. Chain .clip() to define activation windows.
Optionalbinding: null | Object3D<Object3DEventMap>Adds an animation track. Chain .clip() or .track() to add content.
Adds an audio track. Chain .clip() to add audio clips.
Optionalbinding: null | Object3D<Object3DEventMap> | AudioSourceOptionalvolume: numberBuilds and returns the TimelineAssetModel.
Adds a control track. Chain .clip() to control nested objects/timelines.
Builds the timeline, assigns it to the director, and wires up signal callbacks.
Adds a signal marker referencing a signal asset by guid
Optionaloptions: SignalMarkerOptionsAdds a marker track. Chain .marker() to add markers.
Mutes this track so it is skipped during playback
Optionalmuted: booleanAdds a signal with a callback that fires at the given time
Optionaloptions: SignalMarkerOptionsAdds a signal track. Chain .signal() or .marker() to add events.
Optionalbinding: null | Object3D<Object3DEventMap> | SignalReceiver
Builder for signal tracks. Provides
.signal()for callback-based signals and.marker()for asset-based markers.