Adds an activation track. Chain .clip() to define activation windows.
Optionalbinding: null | Object3D<Object3DEventMap>Adds an animation track. Chain .clip() or .track() to add content.
Adds an audio track. Chain .clip() to add audio clips.
Optionalbinding: null | Object3D<Object3DEventMap> | AudioSourceOptionalvolume: numberBuilds and returns the TimelineAssetModel.
Adds a control clip for a source object
Adds a control track. Chain .clip() to control nested objects/timelines.
Builds the timeline, assigns it to the director, and wires up signal callbacks.
Adds a marker track. Chain .marker() to add markers.
Mutes this track so it is skipped during playback
Optionalmuted: booleanAdds a signal track. Chain .signal() or .marker() to add events.
Optionalbinding: null | Object3D<Object3DEventMap> | SignalReceiver
Builder for control tracks. Provides
.clip()for controlling nested objects/timelines.