Adds an activation track. Chain .clip() to define activation windows.
Optionalbinding: null | Object3D<Object3DEventMap>Adds an animation track. Chain .clip() or .track() to add content.
Adds an audio track. Chain .clip() to add audio clips.
Optionalbinding: null | Object3D<Object3DEventMap> | AudioSourceOptionalvolume: numberBuilds and returns the TimelineAssetModel.
Adds a pre-built AnimationClip
Optionaloptions: AnimationClipOptionsAdds a clip from a single TrackDescriptor
Optionaloptions: AnimationClipOptionsAdds a clip from multiple TrackDescriptors
Optionaloptions: AnimationClipOptionsAdds a control track. Chain .clip() to control nested objects/timelines.
Builds the timeline, assigns it to the director, and wires up signal callbacks.
Adds a marker track. Chain .marker() to add markers.
Mutes this track so it is skipped during playback
Optionalmuted: booleanAdds a signal track. Chain .signal() or .marker() to add events.
Optionalbinding: null | Object3D<Object3DEventMap> | SignalReceiverAdds an animation track for an Object3D's position or scale
Optionaloptions: TrackOptionsAdds an animation track for an Object3D's quaternion
Optionaloptions: TrackOptionsAdds an animation track for an Object3D's rotation (Euler, converted to quaternion)
Optionaloptions: TrackOptionsAdds an animation track for an Object3D's visibility
Optionaloptions: TrackOptionsAdds an animation track for a material's numeric property
Optionaloptions: TrackOptionsAdds an animation track for a material's color property
Optionaloptions: TrackOptionsAdds an animation track for a light's numeric property
Optionaloptions: TrackOptionsAdds an animation track for a light's color
Optionaloptions: TrackOptionsAdds an animation track for a camera's numeric property
Optionaloptions: TrackOptions
Builder for animation tracks. Provides
.clip()for pre-built AnimationClips and.track()for inline animation definition.