Properties Accessorsactive And Enabled get activeAndEnabled( ) : boolean Returns boolean destroyed get destroyed( ) : boolean Returns boolean is Component get isComponent( ) : boolean Returns boolean layer get layer( ) : number Returns number name get name( ) : string Returns string tag get tag( ) : string Returns string Methodsdestroy destroy ( ) : any Returns any Optional
early Update early Update ( ) : void Returns void Optional
late Update late Update ( ) : void Returns void Optional
on After Render on After Render ( ) : void Returns void Optional
on Before Render on Before Render ( frame ) : void Returns void Optional
on Collision Enter on Collision Enter ( col ) : any Returns any Optional
on Collision Exit on Collision Exit ( col ) : any Returns any Optional
on Collision Stay on Collision Stay ( col ) : any Returns any on Destroy on Destroy ( ) : any Returns any on Disable on Disable ( ) : any Returns any on Enable on Enable ( ) : any Returns any Optional
on Paused Changed on Paused Changed ( isPaused , wasPaused ) : any Parameters isPaused : boolean wasPaused : boolean Returns any Optional
on Trigger Enter on Trigger Enter ( col ) : any Returns any Optional
on Trigger Exit on Trigger Exit ( col ) : any Returns any Optional
on Trigger Stay on Trigger Stay ( col ) : any Returns any Optional
on Validate on Validate ( property ? ) : any Returns any Optional
registering registering ( ) : any Returns any Optional
start start ( ) : void Returns void Optional
update update ( ) : void Returns void
the object this component is attached to