Readonly
contactsThe contact points of this collision. Contains information about positions, normals, distance, friction, impulse...
Readonly
methe gameobject this collision event belongs to (e.g. if onCollisionEnter is called then me
is the same as this.gameObject
)
the other object the collision happened with
the other rigidbody we hit, null if none attached
Holds information about a collision event. Includes a list of contact points and the colliders involved