The VideoPlayer component can be used to playback video clips from urls, streams or m3u8 playlists (livestreams)

// Add a video player component to a game object and set the url to a video file. The video will start playing once the object becomes active in your scene
const videoPlayer = addComponent(obj, VideoPlayer, {
url: "https://www.w3schools.com/html/mov_bbb.mp4",
playOnAwake: true,
});

Hierarchy (view full)

Properties

aspectMode: AspectMode = AspectMode.None

The aspect mode to use for the video. If

gameObject: GameObject

the object this component is attached to. Note that this is a threejs Object3D with some additional features

guid: string = "invalid"

the unique identifier for this component

playInBackground: boolean = true

Set this to false to pause video playback while the tab is not active

true
playOnAwake: boolean = true

When true the video will start playing as soon as the component is enabled

sourceId?: string

holds the source identifier this object was created with/from (e.g. if it was part of a glTF file the sourceId holds the url to the glTF)

Accessors

  • get activeAndEnabled(): boolean
  • Returns boolean

    true if the object is enabled and active in the hierarchy

  • get context(): Context
  • Use the context to get access to many Needle Engine features and use physics, timing, access the camera or scene

    Returns Context

  • set context(context): void
  • Parameters

    Returns void

  • get crossOrigin(): null | string
  • Returns null | string

  • set crossOrigin(val): void
  • Parameters

    • val: null | string

    Returns void

  • get currentTime(): number
  • Returns number

    the current time of the video in seconds

  • set currentTime(val): void
  • set the current time of the video in seconds

    Parameters

    • val: number

    Returns void

  • get currentVideo():
        | undefined
        | null
        | string
        | MediaStream
  • The current video clip that is being played

    Returns
        | undefined
        | null
        | string
        | MediaStream

  • get destroyed(): boolean
  • Returns boolean

    true if this component was destroyed (this.destroy()) or the whole object this component was part of

  • get enabled(): boolean
  • Returns boolean

  • set enabled(val): void
  • Parameters

    • val: boolean

    Returns void

  • get forward(): Vector3
  • Forward (0,0,-1) vector in world space

    Returns Vector3

  • get hideFlags(): HideFlags
  • Returns HideFlags

  • get isLooping(): boolean
  • Returns boolean

  • set isLooping(val): void
  • Parameters

    • val: boolean

    Returns void

  • get isPlaying(): boolean
  • Returns boolean

    true if the video is currently playing

  • get layer(): number
  • Returns number

    the layer of the gameObject this component is attached to

  • get muted(): boolean
  • Returns boolean

    true if the video is muted

  • set muted(val): void
  • set the video to be muted

    Parameters

    • val: boolean

    Returns void

  • get name(): string
  • Returns string

    the name of the gameObject this component is attached to

  • set name(str): void
  • Parameters

    • str: string

    Returns void

  • get playbackSpeed(): number
  • Get the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.

    Returns number

    1
    
  • set playbackSpeed(val): void
  • Set the video playback speed. Increasing this value will speed up the video, decreasing it will slow it down.

    Parameters

    • val: number

    Returns void

  • get right(): Vector3
  • Right (1,0,0) vector in world space

    Returns Vector3

  • get scene(): Scene
  • shorthand for this.context.scene

    Returns Scene

    the scene of the context

  • get screenspace(): boolean
  • If true the video will be rendered in screenspace mode and overlayed on top of the scene. Alternatively you can also request the video to be played in PictureInPicture mode by calling requestPictureInPicture()

    Returns boolean

  • set screenspace(val): void
  • Parameters

    • val: boolean

    Returns void

  • get static(): boolean
  • Is the gameObject marked as static

    Returns boolean

  • set static(value): void
  • Parameters

    • value: boolean

    Returns void

  • get tag(): string
  • Returns string

    the tag of the gameObject this component is attached to

  • set tag(str): void
  • Parameters

    • str: string

    Returns void

  • get up(): Vector3
  • Up (0,1,0) vector in world space

    Returns Vector3

  • get url(): null | string
  • The video clip url to play.

    Returns null | string

  • set url(val): void
  • The video clip to play.

    Parameters

    • val: null | string

    Returns void

  • get videoMaterial(): null | Material
  • the material that is used to render the video

    Returns null | Material

  • get videoTexture(): null | VideoTexture
  • the video texture that is used to render the video

    Returns null | VideoTexture

  • get worldEuler(): Euler
  • Returns Euler

  • set worldEuler(val): void
  • Parameters

    Returns void

  • get worldPosition(): Vector3
  • Returns Vector3

  • set worldPosition(val): void
  • Parameters

    Returns void

  • get worldQuaternion(): Quaternion
  • Returns Quaternion

  • set worldQuaternion(val): void
  • Parameters

    Returns void

  • get worldRotation(): Vector3
  • Returns Vector3

  • set worldRotation(val): void
  • Parameters

    Returns void

Methods

  • Appends an event listener for events whose type attribute value is type. The callback argument sets the callback that will be invoked when the event is dispatched.

    The options argument sets listener-specific options. For compatibility this can be a boolean, in which case the method behaves exactly as if the value was specified as options's capture.

    When set to true, options's capture prevents callback from being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false (or not present), callback will not be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked if event's eventPhase attribute value is AT_TARGET.

    When set to true, options's passive indicates that the callback will not cancel the event by invoking preventDefault(). This is used to enable performance optimizations described in § 2.8 Observing event listeners.

    When set to true, options's once indicates that the callback will only be invoked once after which the event listener will be removed.

    If an AbortSignal is passed for options's signal, then the event listener will be removed when signal is aborted.

    The event listener is appended to target's event listener list and is not appended if it has the same type, callback, and capture.

    MDN Reference

    Type Parameters

    Parameters

    • type: string
    • listener: ((evt: T) => any)
        • (evt): any
        • Parameters

          • evt: T

          Returns any

    Returns void

  • called once when the component becomes active for the first time (once per component)
    This is the first callback to be called

    Returns void

  • create the video element and assign the video source url or stream

    Parameters

    • playAutomatically: boolean

    Returns boolean

  • Destroys this component (and removes it from the object)

    Returns void

  • Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.

    MDN Reference

    Parameters

    Returns boolean

  • first callback in a frame (called every frame when implemented)

    Returns void

  • late callback in a frame (called every frame when implemented)

    Returns void

  • called before the scene gets rendered in the main update loop

    Parameters

    • frame: null | XRFrame

    Returns void

  • Called before the XR session is requested. Use this callback if you want to modify the session init features

    Parameters

    • mode: XRSessionMode
    • args: XRSessionInit

    Returns void

  • Callback when this component joins a xr session (or becomes active in a running XR session)

    Parameters

    Returns void

  • Callback when this component exists a xr session (or when it becomes inactive in a running XR session)

    Parameters

    Returns void

  • Called for all scripts when the context gets paused or unpaused

    Parameters

    • isPaused: boolean
    • wasPaused: boolean

    Returns void

  • Called when an object (or any child object) is clicked (needs a EventSystem in the scene)

    Parameters

    Returns any

  • Called when a pointer (mouse, touch, xr controller) starts pointing on/hovering an object (or a child object)

    Parameters

    Returns any

  • Called when a pointer (mouse, touch, xr controller) exists an object (it was hovering the object before but now it's not anymore)

    Parameters

    Returns any

  • Called when a pointer (mouse, touch, xr controller) is moving over an object (or a child object)

    Parameters

    Returns any

  • Called when a button is released (which was previously pressed in onPointerDown)

    Parameters

    Returns any

  • called when you decorate fields with the @validate() decorator

    Parameters

    • Optionalprop: string

      the name of the field that was changed

    Returns void

  • Callback when a controller is connected/added while in a XR session
    OR when the component joins a running XR session that has already connected controllers
    OR when the component becomes active during a running XR session that has already connected controllers

    Returns void

  • Pause the video playback

    Returns void

  • start playing the video source

    Returns void

  • Returns void

    use preloadVideo()

  • ensure's the video element has been created and will start loading the clip

    Returns void

  • Removes the event listener in target's event listener list with the same type, callback, and options.

    MDN Reference

    Type Parameters

    Parameters

    • type: string
    • listener: ((arg: T) => any)
        • (arg): any
        • Parameters

          • arg: T

          Returns any

    Returns void

  • called on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them)

    Parameters

    • guidsMap: GuidsMap

    Returns void

  • Parameters

    • url: string

    Returns void

  • Set a new video stream
    starts to play automatically if the videoplayer hasnt been active before and playOnAwake is true

    Parameters

    Returns void

  • Parameters

    • x: number
    • y: number
    • z: number
    • w: number

    Returns void

  • Parameters

    • x: number
    • y: number
    • z: number
    • degrees: boolean = true

    Returns void

  • called at the beginning of a frame (once per component)

    Returns void

  • starts a coroutine (javascript generator function)
    yield will wait for the next frame:

    • Use yield WaitForSeconds(1) to wait for 1 second.
    • Use yield WaitForFrames(10) to wait for 10 frames.
    • Use yield new Promise(...) to wait for a promise to resolve.

    Parameters

    • routine: Generator<unknown, any, unknown>

      generator function to start

    • evt: FrameEvent = FrameEvent.Update

      event to register the coroutine for (default: FrameEvent.Update). Note that all coroutine FrameEvent callbacks are invoked after the matching regular component callbacks. For example FrameEvent.Update will be called after regular component update() methods)

    Returns Generator<unknown, any, unknown>

    the generator function (use it to stop the coroutine with stopCoroutine)

    onEnable() { this.startCoroutine(this.myCoroutine()); }
    private *myCoroutine() {
    while(this.activeAndEnabled) {
    console.log("Hello World", this.context.time.frame);
    // wait for 5 frames
    for(let i = 0; i < 5; i++) yield;
    }
    }
  • Stop the video playback. This will reset the video to the beginning

    Returns void

  • Stop a coroutine that was previously started with startCoroutine

    Parameters

    • routine: Generator<unknown, any, unknown>

      the routine to be stopped

    • evt: FrameEvent = FrameEvent.Update

      the frame event to unregister the routine from (default: FrameEvent.Update)

    Returns void

  • Optional callback, you can implement this to only get callbacks for VR or AR sessions if necessary.

    Parameters

    • mode: XRSessionMode

    Returns boolean

    true if the mode is supported (if false the mode is not supported by this component and it will not receive XR callbacks for this mode)

  • regular callback in a frame (called every frame when implemented)

    Returns void

  • Returns void