If true user input interrupts the camera from animating to a target
When enabled the scene will be automatically fitted into the camera view in onEnable
When enabled the camera will rotate automatically
The speed at which the camera will rotate automatically. Will only be used when autoRotate
is enabled
When enabled OrbitControls will automatically raycast find a look at target in start
When enabled the camera will fit the scene to the camera view when the background is clicked the specified number of times within a short time
The damping factor for the camera movement. For more information see the three.js documentation
If true the camera will focus on the target when the left mouse button is double clicked
When enabled the camera movement will be damped
When enabled the camera can be moved using keyboard keys. The keys are defined in the controls.keys
property
When enabled the camera can be panned
When enabled the camera can be rotated
When enabled the camera can be zoomed
the object this component is attached to. Note that this is a threejs Object3D with some additional features
the unique identifier for this component
Assigning a LookAtConstraint will make the camera look at the constraint source
The weight of the first lookAtConstraint source
The maximum azimuth angle in radians
The maximum polar angle in radians
The maximum zoom level
If true the camera will focus on the target when the middle mouse button is clicked
The minimum azimuth angle in radians
The minimum polar angle in radians
The minimum zoom level
Optional
sourceholds the source identifier this object was created with/from (e.g. if it was part of a glTF file the sourceId holds the url to the glTF)
The duration in seconds it takes for the camera look ad and position lerp to reach their destination (when set via setCameraTargetPosition
and setLookTargetPosition
)
Sets the zoom speed of the OrbitControls
Set to true to enable zooming to the cursor position.
true if the object is enabled and active in the hierarchy
True while the camera position is being lerped
The object being controlled by the OrbitControls (usually the camera)
See https://threejs.org/docs/#examples/en/controls/OrbitControls.object
{@type Object3D | null}
The underlying three.js OrbitControls.
See https://threejs.org/docs/#examples/en/controls/OrbitControls
{@type ThreeOrbitControls | null}
true if this component was destroyed (this.destroy()
) or the whole object this component was part of
the layer of the gameObject this component is attached to
True while the camera look target is being lerped
the name of the gameObject this component is attached to
shorthand for this.context.scene
the scene of the context
Is the gameObject marked as static
the tag of the gameObject this component is attached to
Appends an event listener for events whose type attribute value is type. The callback argument sets the callback that will be invoked when the event is dispatched.
The options argument sets listener-specific options. For compatibility this can be a boolean, in which case the method behaves exactly as if the value was specified as options's capture.
When set to true, options's capture prevents callback from being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false (or not present), callback will not be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked if event's eventPhase attribute value is AT_TARGET.
When set to true, options's passive indicates that the callback will not cancel the event by invoking preventDefault(). This is used to enable performance optimizations described in § 2.8 Observing event listeners.
When set to true, options's once indicates that the callback will only be invoked once after which the event listener will be removed.
If an AbortSignal is passed for options's signal, then the event listener will be removed when signal is aborted.
The event listener is appended to target's event listener list and is not appended if it has the same type, callback, and capture.
Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.
Optional
earlyOptional
lateOptional
onOptional
onOptional
onOptional
onOptional
onOptional
onCallback when this component joins a xr session (or becomes active in a running XR session)
Optional
onCallback when this component exists a xr session (or when it becomes inactive in a running XR session)
Optional
onOptional
onCalled when an object (or any child object) is clicked (needs a EventSystem in the scene)
Optional
onCalled when a button is started to being pressed on an object (or a child object)
Optional
onCalled when a pointer (mouse, touch, xr controller) starts pointing on/hovering an object (or a child object)
Optional
onCalled when a pointer (mouse, touch, xr controller) exists an object (it was hovering the object before but now it's not anymore)
Optional
onCalled when a pointer (mouse, touch, xr controller) is moving over an object (or a child object)
Optional
onCalled when a button is released (which was previously pressed in onPointerDown
)
Register callback when user starts interacting with the orbit controls
Optional
onOptional
onOptional
onOptional
onCallback when a xr session updates (while it is still active in XR session)
Optional
onOptional
onXRControllerCallback when a controller is connected/added while in a XR session
OR when the component joins a running XR session that has already connected controllers
OR when the component becomes active during a running XR session that has already connected controllers
Optional
onXRControllerOptional
resolveSets camera target position and look direction. Does perform a raycast in the forward direction of the passed in object to find an orbit point
Moves the camera to position smoothly.
Optional
position: null | Object3D<Object3DEventMap> | Vector3LikeThe position in local space of the controllerObject to move the camera to. If null the camera will stop lerping to the target.
If true the camera will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
Moves the camera look-at target to a position smoothly.
The position in world space to move the camera target to. If null the camera will stop lerping to the target.
If true the camera target will move immediately to the new position, otherwise it will lerp. If a number is passed in it will be used as the duration of the lerp.
starts a coroutine (javascript generator function)
yield
will wait for the next frame:
yield WaitForSeconds(1)
to wait for 1 second.yield WaitForFrames(10)
to wait for 10 frames.yield new Promise(...)
to wait for a promise to resolve.generator function to start
event to register the coroutine for (default: FrameEvent.Update). Note that all coroutine FrameEvent callbacks are invoked after the matching regular component callbacks. For example FrameEvent.Update
will be called after regular component update()
methods)
the generator function (use it to stop the coroutine with stopCoroutine
)
Stop a coroutine that was previously started with startCoroutine
the routine to be stopped
the frame event to unregister the routine from (default: FrameEvent.Update)
Optional
supportsXROptional callback, you can implement this to only get callbacks for VR or AR sessions if necessary.
true if the mode is supported (if false the mode is not supported by this component and it will not receive XR callbacks for this mode)
Optional
update
The OrbitControls component is used to control a camera using the OrbitControls from three.js library.
The three OrbitControls object can be accessed via the
controls
property.The object being controlled by the OrbitControls (usually the camera) can be accessed via the
controllerObject
property.