interface IXRRig {
    gameObject: IGameObject;
    priority?: number;
    get isActive(): boolean;
    isXRRig(): boolean;
}

Hierarchy

Implemented by

Properties

Accessors

Methods

Properties

gameObject: IGameObject

the object this component is attached to

priority?: number

The rig with the highest priority will be chosen

Accessors

  • get isActive(): boolean
  • Returns boolean

Methods

  • Returns boolean