Properties Accessorsactive And Enabled get activeAndEnabled( ) : boolean Returns boolean destroyed get destroyed( ) : boolean Returns boolean is Component get isComponent( ) : boolean Returns boolean layer get layer( ) : number Returns number name get name( ) : string Returns string tag get tag( ) : string Returns string Methodsdestroy destroy ( ) : any Returns any Optionalearly Update early Update ( ) : void Returns void Optionallate Update late Update ( ) : void Returns void Optionalon After Render on After Render ( ) : void Returns void Optionalon Before Render on Before Render ( frame ) : void Returns void Optionalon Collision Enter on Collision Enter ( col ) : any Returns any Optionalon Collision Exit on Collision Exit ( col ) : any Returns any Optionalon Collision Stay on Collision Stay ( col ) : any Returns any on Destroy on Destroy ( ) : any Returns any on Disable on Disable ( ) : any Returns any on Enable on Enable ( ) : any Returns any Optionalon Paused Changed on Paused Changed ( isPaused , wasPaused ) : any Parameters isPaused : boolean wasPaused : boolean Returns any Optionalon Trigger Enter on Trigger Enter ( col ) : any Returns any Optionalon Trigger Exit on Trigger Exit ( col ) : any Returns any Optionalon Trigger Stay on Trigger Stay ( col ) : any Returns any Optionalon Validate on Validate ( property ? ) : any Returns any Optionalregistering registering ( ) : any Returns any Optionalstart start ( ) : void Returns void Optionalupdate update ( ) : void Returns void
the object this component is attached to