Variable PostProcessingEffectOrderConst
PostProcessingEffectOrder: {
AT_END: number;
AT_START: number;
Bloom: number;
BrightnessContrast: number;
ChromaticAberration: number;
DepthDownsamplingPass: number;
DepthOfField: number;
HueSaturation: number;
NormalPass: number;
Pixelation: number;
Sharpening: number;
SMAA: number;
SSAO: number;
TiltShift: number;
ToneMapping: number;
Vignette: number;
} = ...
Type declaration
AT_END: number
AT_START: number
Bloom: number
BrightnessContrast: number
ChromaticAberration: number
DepthDownsamplingPass: number
DepthOfField: number
HueSaturation: number
NormalPass: number
Pixelation: number
Sharpening: number
SMAA: number
SSAO: number
TiltShift: number
ToneMapping: number
Vignette: number
Default order for post-processing effects. This can be used to sort effects by their rendering order when creating custom effects. E.g. in your custom effect, you can set
order: PostProcessingEffectOrder.Bloom + 1;
to ensure it gets rendered after the bloom effect. ORorder: PostProcessingEffectOrder.Bloom - 1;
to ensure it gets rendered before the bloom effect.