Optional
bevel?: booleanOptional: If the text should have a bevel effect
Optional
depth?: numberOptional: The depth of the text.
Optional
familyFamily?: "OpenSans" | "Helvetiker"If the font is not provided, the familyFamily can be used to load a font from the default list
Optional
font?: FontOptional: The font to use for the text. If not provided, the default font will be used
Optional
onGeometry?: (obj: Mesh) => voidInvoked when the font geometry is loaded
Options to create a 3D text object. Used by ObjectUtils.createText