Optionalbevel?: booleanOptional: If the text should have a bevel effect
Optionaldepth?: numberOptional: The depth of the text.
OptionalfamilyFamily?: "OpenSans" | "Helvetiker"If the font is not provided, the familyFamily can be used to load a font from the default list
Optionalfont?: FontOptional: The font to use for the text. If not provided, the default font will be used
OptionalonGeometry?: (obj: Mesh) => voidInvoked when the font geometry is loaded
Options to create a 3D text object. Used by ObjectUtils.createText