Optionalcomponents?: booleanIf true the components will be cloned as well
Optionalcontext?: ContextOptionalidProvider?: UIDProviderThe ID provider for generating unique IDs / guids
OptionalkeepWorldPosition?: booleanfor duplicatable parenting
Optionalparent?: string | Object3DOptionalposition?: Vector3 | [number, number, number]position in local space. Set keepWorldPosition to true if this is world space
Optionalrotation?: Quaternion | Euler | [number, number, number]rotation in local space. Set keepWorldPosition to true if this is world space
Optionalscale?: Vector3 | [number, number, number]Optionalvisible?: booleanif the instantiated object should be visible
Options for instantiating a GameObject, used in instantiate and syncInstantiate