Assigns animations from a GLTF file to the objects in the scene.
This method will look for objects in the scene that have animations and assign them to the correct objects.
Get is the object is currently animated. Currently used by the Animator to check if a timeline animationtrack is actively animating an object
Internal method - This marks an object as being animated. Make sure to always call isAnimated=false if you stop animating the object
Tests if the root object of an AnimationAction can be animated. Objects where matrixAutoUpdate or matrixWorldAutoUpdate is set to false may not animate correctly.
Tries to get the animation actions from an animation mixer.
Animation playback and control utilities