Called when an object (or any child object) is clicked.
Raycasting hits the object's visible mesh geometry — a Collider is NOT required
(colliders are only used for physics raycasts via context.physics.engine.raycast()).
The EventSystem that dispatches this is created automatically; you do not need to add it manually.
Called when an object (or any child object) is clicked. Raycasting hits the object's visible mesh geometry — a
Collideris NOT required (colliders are only used for physics raycasts viacontext.physics.engine.raycast()). The EventSystem that dispatches this is created automatically; you do not need to add it manually.