applyOver( context: Context, over: any, root: Object3D, references: Map<string, Object3D<Object3DEventMap>>, state: OverApplyState, issue: (arc: "over", message: string) => void,): void Parameters
- context: Context
- over: any
- root: Object3D
- references: Map<string, Object3D<Object3DEventMap>>
- state: OverApplyState
- issue: (arc: "over", message: string) => void
Returns void