Send the message to the server immediately without buffering.
Hold the message until the transport connection opens, then send it. Use for messages that must arrive as soon as the socket is ready (e.g. join-room).
Hold the message until the client has joined a room, then send it. Use for messages that require room context.
Buffer the message and send it on the next sendBufferedMessagesNow() call (typically once per frame). This is the default for send().
Controls when a network message is actually sent to the server.
See
NetworkConnection.send