Enumeration ContextEvent

The various events that can be dispatched by a Needle Engine IContext instance

Enumeration Members

ContextCleared: "ContextCleared"

Called after the context has been cleared (all objects in the scene have been destroyed and state has been reset)

ContextClearing: "ContextClearing"

Called before the context is being cleared (all objects in the scene are being destroyed and state is reset)

ContextCreated: "ContextCreated"

Called when the context content has been created, before the first frame. This callback may be called multiple time during the lifetime of the context, e.g. every time when the context is created and cleared

ContextCreationStart: "ContextCreationStart"

called before the first glb is loaded, can be used to initialize physics engine, is awaited

ContextDestroyed: "ContextDestroyed"

Called when the context has been destroyed

ContextDestroying: "ContextDestroying"

Called before the context gets destroyed

ContextFirstFrameRendered: "ContextFirstFrameRendered"

Called after the first frame has been rendered after creation

ContextRegistered: "ContextRegistered"

called once when the context is registered to the registry, the context is not fully initialized at this point

MissingCamera: "MissingCamera"

Called when the context could not find a camera during creation