Track-level volume multiplier (0–1). Applied on top of per-clip volume each frame.
Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio
OptionalonOptionaloninvoked when PlayableDirectory playmode state changes (paused, playing, stopped)
Staticdispose
Handles audio playback for a timeline audio track.
Runtime mutation: The track model is read fresh every frame during
evaluate(). You can mutatetrack.volume,clip.start,clip.end,clip.asset.volumeetc. at any time — changes take effect on the next frame without rebuilding the timeline.Audio stopping: Audio clips are automatically stopped when:
[start, end]range (e.g. jumping or normal playback advancing past a clip)muted = true)director.stop())director.pause())