Handles activation (visibility) of bound objects for a timeline activation track.

Each clip on the track defines a time range during which the bound objects should be active (visible).

  • TimelineTrackHandler for details on how tracks and clips work in general, and how to mutate them at runtime.
  • PlayableDirector for how to control timeline playback and time.
  • TimelineBuilder for how to create and configure timelines and tracks in the editor.

Hierarchy (View Summary)

Constructors

Accessors

  • get muted(): boolean

    Returns boolean

  • set muted(val: boolean): void

    Parameters

    • val: boolean

    Returns void

Methods

  • Parameters

    • time: number
    • index: number
    • models: ClipModel[]
    • isActive: boolean = true

    Returns number

  • invoked when PlayableDirectory playmode state changes (paused, playing, stopped)

    Parameters

    • isPlaying: boolean

    Returns any