Enable or disable adaptive device pixel ratio scaling.
When enabled, the renderer pixel ratio will be gradually reduced when FPS is low
and restored when FPS is good. This is useful for postprocessing-heavy scenes
where full retina resolution is too expensive for integrated GPUs.
Returns true if a specific effect is currently active in the post processing stack.
Called from Volume.onBeforeRender to adapt pixel ratio based on frame rate
PostProcessingHandler Is responsible for applying post processing effects to the scene. It is internally used by the Volume component