PostProcessingHandler is responsible for applying post processing effects to the scene. It is internally used by the Volume component

Constructors

Accessors

  • get anyPassHasDepth(): boolean

    Returns boolean

  • get anyPassHasNormal(): boolean

    Returns boolean

  • get composer(): null | EffectComposer

    Returns null | EffectComposer

  • get hasSmaaEffect(): boolean

    Returns boolean

  • get isActive(): boolean

    Returns boolean

  • get multisampling(): number

    Returns number

  • set multisampling(value: number): void

    Parameters

    • value: number

    Returns void

Methods

  • Returns void

  • Returns true if a specific effect is currently active in the post processing stack.

    Parameters

    • effect: Effect

    Returns boolean

  • Parameters

    • dispose: boolean = true

    Returns void