Modifies followObject in-place. Invoked after position is resolved each frame.
Called once at drag start and again whenever the drag context resets (e.g. multi-touch → single-pointer transition). Capture any object snapshot (position, rotation, scale) you need to hold fixed during the drag. Constraints that need no dynamic initialization may omit this method.
Locks the follow object's world rotation to the quaternion captured at drag-start.