Snaps the follow object's world position to a uniform grid. Resolution ≤ 0 is a no-op. For XZ-plane mode, use GrabPointPlaneConstraint instead (it handles both plane-clamping and optional grid-snapping on the plane).

Implements

  • IDragConstraint

Constructors

Methods

Constructors

Methods

  • Modifies followObject in-place. Invoked after position is resolved each frame.

    Parameters

    Returns void