Snaps the follow object's world position to a uniform grid. Resolution ≤ 0 is a no-op. For XZ-plane mode, use GrabPointPlaneConstraint instead (it handles both plane-clamping and optional grid-snapping on the plane).
Modifies followObject in-place. Invoked after position is resolved each frame.
Snaps the follow object's world position to a uniform grid. Resolution ≤ 0 is a no-op. For XZ-plane mode, use GrabPointPlaneConstraint instead (it handles both plane-clamping and optional grid-snapping on the plane).