• Returns a lazily-resolved proxy typed as SceneData. The proxy is cached per context — each context gets exactly one instance.

    Shape mirrors the generated needle-bindings.gen.d.ts: ctx.sceneData.MyGlb.Camera.$components.OrbitControls.autoRotate = true; ctx.sceneData.MyGlb.Camera.$object // → THREE.Camera ctx.sceneData.MyGlb.UI.Button.$components.Button // → Needle Button component

    GLB name is ignored at runtime (scene is already loaded). Node lookup starts at the scene root.

    Parameters

    Returns SceneData