Hierarchy (View Summary)

Constructors

  • Parameters

    • id: any
    • name: any
    • transform: null | USDObjectTransform = null
    • mesh: null | BufferGeometry<NormalBufferAttributes> = null
    • material: null | Material | MeshBasicMaterial | MeshStandardMaterial = null
    • camera: null | PerspectiveCamera | OrthographicCamera = null
    • skinnedMesh:
          | null
          | SkinnedMesh<
              BufferGeometry<NormalBufferAttributes>,
              Material | Material[],
              Object3DEventMap,
          > = null
    • animations: null | AnimationClip[] = null

    Returns USDObject

Properties

extraSchemas: string[] = []

MaterialBindingAPI and SkelBindingAPI are handled automatically, extra schemas can be added here

type?: string

If no type is provided, type is chosen automatically (Xform or Mesh)

Accessors

  • get isDynamic(): boolean

    Returns boolean

  • set isDynamic(value: boolean): void

    Parameters

    • value: boolean

    Returns void

  • get matrix(): Matrix4

    Returns Matrix4

    Use transform, or getMatrix() if you really need the matrix

  • set matrix(value: Matrix4): void

    Parameters

    Returns void

    Use transform, or setMatrix() if you really need the matrix

Methods

  • Parameters

    • child: any

    Returns void

  • Returns string

  • Parameters

    • obj: any

    Returns boolean

  • Returns boolean

  • Parameters

    • writer: any
    • context: any

    Returns void

  • Parameters

    • child: any

    Returns void

  • Parameters

    • value: any

    Returns void

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