A sprite is a mesh that represents a 2D image

Constructors

Accessors

Methods

Constructors

Accessors

  • get material(): MeshBasicMaterial

    The material used to render the sprite

    Returns MeshBasicMaterial

  • get mesh(): Mesh

    The mesh that represents the sprite

    Returns Mesh

Methods

  • The geometry of the sprite that can be used to create a mesh

    Returns BufferGeometry<NormalBufferAttributes>

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