When enabled the stream will start when this component becomes active (enabled in the scene)
Which streaming device type should be used when starting to share (if share is called without a device option). Options are Screen, Camera, Microphone.
This is e.g. used if allowStartOnClick
is enabled and the user clicks on the object.
Optional
deviceFilter which device should be chosen for sharing by id or label.
Assign a method to this property to manually filter the available devices.
Optional
deviceIf assigned the device the device will be selected by this id or label when starting to share.
Note: This is only supported for Camera
devices
the object this component is attached to. Note that this is a threejs Object3D with some additional features
the unique identifier for this component
Optional
sourceholds the source identifier this object was created with/from (e.g. if it was part of a glTF file the sourceId holds the url to the glTF)
true if the object is enabled and active in the hierarchy
the current stream that is being shared or received
true if this component was destroyed (this.destroy()
) or the whole object this component was part of
Forward (0,0,-1) vector in world space
true if the component is currently receiving a stream
true if the component is currently sending a stream
the layer of the gameObject this component is attached to
the name of the gameObject this component is attached to
Right (1,0,0) vector in world space
shorthand for this.context.scene
the scene of the context
When enabled the video will be displayed in the screenspace of the VideoPlayer component.
Is the gameObject marked as static
the tag of the gameObject this component is attached to
Up (0,1,0) vector in world space
If a VideoPlayer component is assigned to this property the video will be displayed on the VideoPlayer component.
Appends an event listener for events whose type attribute value is type. The callback argument sets the callback that will be invoked when the event is dispatched.
The options argument sets listener-specific options. For compatibility this can be a boolean, in which case the method behaves exactly as if the value was specified as options's capture.
When set to true, options's capture prevents callback from being invoked when the event's eventPhase attribute value is BUBBLING_PHASE. When false (or not present), callback will not be invoked when event's eventPhase attribute value is CAPTURING_PHASE. Either way, callback will be invoked if event's eventPhase attribute value is AT_TARGET.
When set to true, options's passive indicates that the callback will not cancel the event by invoking preventDefault(). This is used to enable performance optimizations described in § 2.8 Observing event listeners.
When set to true, options's once indicates that the callback will only be invoked once after which the event listener will be removed.
If an AbortSignal is passed for options's signal, then the event listener will be removed when signal is aborted.
The event listener is appended to target's event listener list and is not appended if it has the same type, callback, and capture.
Destroys this component (and removes it from the object)
Dispatches a synthetic event event to target and returns true if either event's cancelable attribute value is false or its preventDefault() method was not invoked, and false otherwise.
Optional
earlyfirst callback in a frame (called every frame when implemented)
Optional
latelate callback in a frame (called every frame when implemented)
Optional
oncalled after the scene was rendered
Optional
oncalled before the scene gets rendered in the main update loop
Optional
onCalled before the XR session is requested. Use this callback if you want to modify the session init features
Optional
onOptional
onOptional
onCalled when the component gets destroyed
Optional
onCallback when this component joins a xr session (or becomes active in a running XR session)
Optional
onCallback when this component exists a xr session (or when it becomes inactive in a running XR session)
Optional
onCalled for all scripts when the context gets paused or unpaused
Optional
onCalled when a button is started to being pressed on an object (or a child object)
Optional
onCalled when a pointer (mouse, touch, xr controller) is moving over an object (or a child object)
Optional
onCalled when a button is released (which was previously pressed in onPointerDown
)
Optional
onOptional
onOptional
onOptional
onCallback when a xr session updates (while it is still active in XR session)
Optional
oncalled when you decorate fields with the @validate() decorator
Optional
prop: stringthe name of the field that was changed
Optional
onXRControllerCallback when a controller is connected/added while in a XR session
OR when the component joins a running XR session that has already connected controllers
OR when the component becomes active during a running XR session that has already connected controllers
Optional
onXRControllercallback when a controller is removed while in a XR session
OR when the component becomes inactive during a running XR session
Optional
resolvecalled on a component with a map of old to new guids (e.g. when instantiate generated new guids and e.g. timeline track bindings needs to remape them)
Call to begin screensharing
Optional
opts: ScreenCaptureOptionsOptional
startcalled at the beginning of a frame (once per component)
starts a coroutine (javascript generator function)
yield
will wait for the next frame:
yield WaitForSeconds(1)
to wait for 1 second.yield WaitForFrames(10)
to wait for 10 frames.yield new Promise(...)
to wait for a promise to resolve.generator function to start
event to register the coroutine for (default: FrameEvent.Update). Note that all coroutine FrameEvent callbacks are invoked after the matching regular component callbacks. For example FrameEvent.Update
will be called after regular component update()
methods)
the generator function (use it to stop the coroutine with stopCoroutine
)
Stop a coroutine that was previously started with startCoroutine
the routine to be stopped
the frame event to unregister the routine from (default: FrameEvent.Update)
Optional
supportsXROptional callback, you can implement this to only get callbacks for VR or AR sessions if necessary.
true if the mode is supported (if false the mode is not supported by this component and it will not receive XR callbacks for this mode)
Optional
updateregular callback in a frame (called every frame when implemented)
The ScreenCapture component allows you to share your screen, camera or microphone with other users in the networked room.
When the stream is active the video will be displayed on the VideoPlayer component attached to the same GameObject.
Note: For debugging append
?debugscreensharing
to the URL to see more information in the console.By default the component will start sharing the screen when the user clicks on the object this component is attached to. You can set device This behaviour can be disabled by setting
allowStartOnClick
to false.It is also possible to start the stream manually from your code by calling the share method.