Module Experimental Components

Networking

PlayerSync

Instantiates and manages player assets in a networked room

Other

PlayerStateEvent

Enum defining events that can be triggered by PlayerState

PlayerState

Represents a player instance in the networked environment. Handles ownership, synchronization, and lifecycle management of player objects.

PlayerStateOwnerChangedArgs

Arguments passed when a PlayerState's owner changes

PlayerStateEventCallback

Callback type for PlayerState events