PropertiesautoMass autoMass : boolean
AccessorsactiveAndEnabled get activeAndEnabled( ) : boolean Returns boolean destroyed get destroyed( ) : boolean Returns boolean isComponent get isComponent( ) : boolean Returns boolean layer get layer( ) : number Returns number name get name( ) : string Returns string tag get tag( ) : string Returns string Methodsdestroy destroy ( ) : any Returns any Optional
earlyUpdate earlyUpdate ( ) : void Returns void Optional
lateUpdate lateUpdate ( ) : void Returns void Optional
onAfterRender onAfterRender ( ) : void Returns void Optional
onBeforeRender onBeforeRender ( frame ) : void Returns void Optional
onCollisionEnter onCollisionEnter ( col ) : any Returns any Optional
onCollisionExit onCollisionExit ( col ) : any Returns any Optional
onCollisionStay onCollisionStay ( col ) : any Returns any onDestroy onDestroy ( ) : any Returns any onDisable onDisable ( ) : any Returns any onEnable onEnable ( ) : any Returns any Optional
onPausedChanged onPausedChanged ( isPaused , wasPaused ) : any Parameters isPaused : boolean wasPaused : boolean Returns any Optional
onTriggerEnter onTriggerEnter ( col ) : any Returns any Optional
onTriggerExit onTriggerExit ( col ) : any Returns any Optional
onTriggerStay onTriggerStay ( col ) : any Returns any Optional
onValidate onValidate ( property ? ) : any Returns any Optional
registering registering ( ) : any Returns any Optional
start start ( ) : void Returns void Optional
update update ( ) : void Returns void
When true the mass will automatically calculated by attached colliders