A RenderTexture can be used to render a scene to a texture automatically by assigning it to the Camera component's targetTexture property.
You can then assign the RenderTexture.texture to materials to be displayed
Example: Create a new RenderTexture and assign it to a camera and material
// create new RenderTexture with a resolution constrt = newRenderTexture(256, 256); // assign to a camera myCameraComponent.targetTexture = rt; // assign to a material myMaterial.map = rt.texture;
A RenderTexture can be used to render a scene to a texture automatically by assigning it to the
Camera
component'stargetTexture
property. You can then assign theRenderTexture.texture
to materials to be displayedExample: Create a new RenderTexture and assign it to a camera and material