Class PostProcessingHandler
Constructors
Accessors
composer
- get composer(): null | EffectComposer
Returns null | EffectComposer
isActive
- get isActive(): boolean
Returns boolean
Methods
apply
- apply(components): void
Returns void
dispose
- dispose(): void
Returns void
unapply
- unapply(): void
Returns void
PostProcessingHandler is responsible for applying post processing effects to the scene. It is internally used by the Volume component