A TrackHandler is responsible for evaluating a specific type of timeline track. A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a PlayableDirector.
Call to load audio buffer for a specific time in the track. Can be used to preload the timeline audio
Optional
invoked when PlayableDirectory playmode state changes (paused, playing, stopped)
Static
A TrackHandler is responsible for evaluating a specific type of timeline track.
A timeline track can be an animation track, audio track, signal track, control track etc and is controlled by a PlayableDirector.