Internal: Sent to the server when attempting to join a room
Incoming: When the local user has joined a room
Internal: Sent to the server when attempting to leave a room
Incoming: When the local user has left a room
When a user joins a room, the server sends the entire room state. Afterwards, the server sends the room-state-sent event.
Incoming: When a other user has joined the room
Incoming: When a other user has left the room
Use to listen to room networking events like joining a networked room
For example:
this.context.connection.beginListen(RoomEvents.JoinedRoom, () => { })
Link
https://engine.needle.tools/docs/networking.html#manual-networking