Class for abstracting the concept of ownership regarding a networked object or component.
A component that is owned by another user can not be modified through networking (the server will reject changes)

Constructors

Accessors

  • get hasOwnership(): boolean
  • Returns boolean

  • get isConnected(): boolean
  • Returns boolean

  • get isOwned(): undefined | boolean
  • Returns undefined | boolean

Methods

  • Returns void

  • Returns void