the object to fit
the volume to fit the object into
Optional
opts: { options for fitting
Optional
ignore?: Object3D<Object3DEventMap>[]Objects to ignore when calculating the obj's bounding box
Optional
position?: booleanwhen true
aligns the objects position to the volume ground
Optional
scale?: booleanwhen true
scales the object to fit the volume
The object's bounding box before fitting
The scale that was applied to the object
Fits an object into a bounding volume. The volume is defined by a Box3 in world space.