Methods
FindState
- FindState(name): State
Returns State
bind
- bind(animator): void
Returns void
enumerateActions
- enumerateActions(): Generator<AnimationAction, void, unknown>
Returns Generator<AnimationAction, void, unknown>
findState
- findState(name): State
Returns State
getBool
- getBool(name): boolean
Returns boolean
getFloat
- getFloat(name): number
Returns number
getInteger
- getInteger(name): number
Returns number
isInTransition
- isInTransition(): boolean
Returns boolean
play
- play(name, layerIndex?, normalizedTime?, durationInSec?): void
Parameters
- name: string | number
- layerIndex: number = -1
- normalizedTime: number = Number.NEGATIVE_INFINITY
- durationInSec: number = 0
Returns void
reset
- reset(): void
Returns void
resetTrigger
- resetTrigger(name): void
Returns void
setBool
- setBool(name, value): void
Parameters
- name: string | number
- value: boolean
Returns void
setFloat
- setFloat(name, val): void
Parameters
- name: string | number
- val: number
Returns void
setInteger
- setInteger(name, val): void
Parameters
- name: string | number
- val: number
Returns void
setSpeed
- setSpeed(speed): void
Returns void
setTrigger
- setTrigger(name): void
Returns void
update
- update(): void
Returns void
Deprecated
use findState