please use sharedMaterial
Static shouldOptional earlyOptional lateOptional onOptional onOptional onOptional onOptional onOptional onOptional onOptional resolveOptional updateStatic setSet the rendering state only of an object (makes it visible or invisible) without affecting component state or child hierarchy visibility! You can also just enable/disable the Renderer component on that object for the same effect!
If you want to activate or deactivate a complete object you can use obj.visible as usual (it acts the same as setActive in Unity)
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Deprecated
please use sharedMaterial