Abstract Abstract transformAbstract addAbstract addAbstract destroyAbstract getAbstract getAbstract getAbstract getAbstract getAbstract getAbstract getAbstract removeStatic addAdd an object to parent and also ensure all components are being registered
Optional context: ContextStatic addMoves a component to a new object
BEWARE: this does MOVE a component. If you want to add a new component use addNewComponent
component to move the component to
component to move to the GO
Static addAdds a new component to the provided object
object to add the component to
type of the component to add
if true, the component will be added and awake will be called immediately
Static destroyStatic destroyDestroys a object on all connected clients (if you are in a networked session)
object to destroy
Optional context: ContextStatic findStatic findStatic findStatic foreachRun a callback for all components of the provided type on the provided object and its children (if recursive is true)
object to run the method on
callback to run on each component
if true, the method will be run on all children as well
Static getStatic getStatic getStatic getStatic getStatic getStatic getStatic getStatic instantiateCreates a new instance of the provided object (like cloning it including all components and children)
object to instantiate
options for the instantiation (e.g. with what parent, position, etc.)
Static instantiateCreates a new instance of the provided object. The new instance will be created on all connected clients
object to instantiate
options for the instantiation
Static invokeStatic invokeStatic isStatic isStatic isStatic isStatic iterateStatic markStatic moveMoves a component to a new object
component to move the component to
component to move to the GO
Static removeStatic removeStatic setGenerated using TypeDoc
adds an existing component to this gameObject