NOTE: this is just a wrapper for devs coming from Unity. Please use this.gameObject instead. In Needle Engine this.gameObject is the same as this.gameObject.transform. See the tutorial link below for more information
Get or set the world quaternion of the Object3D.
Added by Needle Engine.
Get or set the world quaternion of the Object3D.
Added by Needle Engine.
Remove a component from this object. Expected a component instance
the removed component (equal to the passed in component)
Add a new component to this object. Expects a component type (e.g. addNewComponent(Animator)
)
Remove a Needle Engine component from the Object3D.
if the object is enabled in the hierarchy (usually equivalent to
visible
)