When assigned and shapeType is set to MeshRenderer particles will spawn using a mesh in the scene.
Use the meshShapeType to choose if particles should be spawned from vertices, faces or edges
To re-assign use the setMesh function to cache the mesh and geometry
OptionalmeshShapeType
meshShapeType?:ParticleSystemMeshShapeType
Controls if particles should spawn off vertices, faces or edges. shapeType must be set to MeshRenderer
When assigned and
shapeType
is set toMeshRenderer
particles will spawn using a mesh in the scene.Use the
meshShapeType
to choose if particles should be spawned from vertices, faces or edgesTo re-assign use the
setMesh
function to cache the mesh and geometry