Constructors

Properties

files: string[]

list of glTF or GLB files to load

onLoadingFinished?: ((index: number, file: string, glTF: null | GLTF) => void)

Called after a gLTF file has finished loading

onLoadingProgress?: ((args: LoadingProgressArgs) => void)

called on update for each loaded glTF file

onLoadingStart?: ((index: number, file: string) => void)

called when loading a provided glTF file started