Optional onCalled when an object (or any child object) is clicked (needs a EventSystem in the scene)
Optional onCalled when a button is started to being pressed on an object (or a child object)
Optional onCalled when a pointer (mouse, touch, xr controller) starts pointing on/hovering an object (or a child object)
Optional onCalled when a pointer (mouse, touch, xr controller) exists an object (it was hovering the object before but now it's not anymore)
Optional onCalled when a pointer (mouse, touch, xr controller) is moving over an object (or a child object)
Optional onCalled when a button is released (which was previously pressed in onPointerDown)
Generated using TypeDoc
Implement on your component to receive input events via the
EventSystemcomponent