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Needle Engine
Needle Engine
engine/api
syncInstantiate
Function syncInstantiate
sync
Instantiate
(
object
,
opts
,
hostData
?
,
save
?
)
:
GameObject
|
null
Parameters
object
:
Object3D
<
Object3DEventMap
>
|
IGameObject
opts
:
SyncInstantiateOptions
Optional
hostData
:
HostData
Optional
save
:
boolean
Returns
GameObject
|
null
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